#include <unistd.h>
usleep(3000000); Graphics code snippet :
#include <graphics.h>
#include <iostream>
#include <unistd.h>
using namespace std;
int main()
{
int a,gd,gm=VGAMAX;
gd=DETECT;
cout<<"Give a number : ";
cin>>a;
initgraph(&gd,&gm,NULL);
circle(100,100,a);
usleep(1000000);
return 0;
}
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